“Effectiveness in the Air.” It’s been the new buzzword in the Destiny 2 sandbox for the past month, after Bungie revealed the system would be undergoing a massive overhaul. The problem apparently is that too many people are floating around and jumping while shooting other people, and Bungie, to fix that, has decided to make Airborne Effectiveness a real stat (a hidden one) for players to build into if they prioritize that. want to give .
The results are nothing short of a disaster.
Even after thousands upon thousands of words in previous TWABs trying to explain exactly what’s going on with Airborne Effectiveness and how it’s supposed to work, PvP players aren’t enjoying the changes. In the moment by moment game, many say like they just miss shots, they really feel like they should hit, and it just feels worse.
But now things are getting… stranger.
A number of PvP players have included themselves in combat as they try to make shots that should land very clearly in every way. These are all going viral as players like Bungie look for answers about what’s going on with Airborne Effectiveness once and for all, because this can’t be how it was meant to be.
And at a GCX event this weekend from one of the game’s top players, Gigz:
Whatever happens here, it doesn’t work, and the general feeling of the player base is that the idea of going down the Airborne Effectiveness path was a dramatic overcorrection of a problem that could probably have been solved halfway through, just with a big nerf for it. Hunter Stump Boots, a problematic exotic aerial view.
It looks like one of two things is probably happening here:
1) Effectiveness in the air is bugged and doesn’t provide the help it should, even when you’re building into it.
2) Effectiveness in the air is: not bugged, but it worked as intended, still too harsh a penalty for aerial shots, and it needs to be toned down or reversed.
Now isn’t exactly the best time to look for answers from the sandbox team as, unfortunately, angry players recently chased the sandbox lead from social media after complaints about Solar 3.0 and the announcement that Titans would never get an air dodge back like they did. had done with Twilight Garrison. And as it turns out, Bungie doubled its Airborne effectiveness last week, with a significant chunk of the TWAB going into more detail about the stat. From the message:
“Quick reminder of our stated goal for the changes in the air: Destiny has extremely fluid and expressive movements in the air, but that movement has to be balanced against players on the ground or it will become cramped. We want all players who enjoy that playstyle to be able to build into it, but they’re going to have to make tough choices about what to leave behind to do that. Flying successfully in the air will no longer be as simple as “put an Icarus Grip mod on it”, but the benefit of investing heavily in it will be higher.
But playing with these changes on the ground, something went wrong, either accidentally or intrinsically through the design process. We’ll see what the next update brings, or if it’s further explanation of something that we can see very clearly not working with our own eyes.
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