Elden Ring randomiser mod reveals new invisible boss

Elden Ring randomiser mod reveals new invisible boss

Elden Ring randomiser mod reveals new invisible boss

Elden Ring mods are either a gift or a curse. In some cases, they transform From Software’s open-world masterpiece into a rugged, rewarding survival game. In others they turn every enemy and NPC into Malenia, at that point you can pretty much give up even if you try to get past the Gatefront ruins.

But this is really a new one. Thanks to an enemy and item randomiser mod, YouTuber MythyMoo unearthed a terrifying, never-before-seen Elden Ring boss fight — and when we say it’s never been seen before, we mean it literally.

As the name implies, the randomiser mod juggles and remixes all of Elden Ring’s enemies and pickups. You collect some arrows, it turns out to be a crystal tear. You go to an area where normally there would only be dogs, and they’ve all turned into living pots.

The mod even goes so far as to change bosses’ names. The Ulcerated Tree Spirit now takes its name from the Scaly Misbegotten and becomes the Misbegotten Tree Spirit. Cemetery Shade becomes the absurd sounding Putrid Grave Warden Shade. Everything is thrown together and the mod spits it out in a horrific hodgepodge.

That’s exactly the case when MythyMoo arrives in the consecrated snowfield, where you normally encounter several fortresses, including the nocturnal cavalry. After taking out all the smaller enemies, MythyMoo stands still and suddenly begins to hear the ominous sounds of rattling chains and heavy footsteps. They cast an area-of-effect fire spell and have just enough time to “what the-?” before being killed in two blows by an unseen boss confusingly called “Night’s Hunter.”

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That’s right – if you mess with Elden Ring by randomizing the code, it will punish you with a brand new ultra-strong boss who is also invisible. MythyMoo spends the rest of their video trying to bring this abomination down, but one viewer, HotSoup43, may have solved its origin story by observing the Bell Bearing Hunter boss from the base game.

“My guess is that the ‘Night Hunter’ is invisible because when the Bell Bearing Hunter appears, it does so via an invasion-type trigger,” they write. “Every time you see Bell Bearing Hunter, he pops out of that red fog and loads his model, and that event doesn’t exist outside of that boss event, so his model never loads, making him completely invisible.”

Look, the Elden Ring randomiser changes some events and animations too. When applied to the Bell Bearing Hunter, not only does it change its name, it also changes its spawn behavior, so it never completes its entrance animation – it’s there in spirit, but not quite in body. This makes him invisible, yet present in the game. Like the new series of some boring Netflix Original, it’s both there and not.

Whether his appearance can be repeated in other randomiser runs remains to be seen, but hats off to MythyMoo, not only for encountering this petrified new hybrid, but also for managing to defeat it – only to take on a second invisible Night’s Hunter. find it in the same field.