Starfield’s 1000 planets scare off players

Starfield’s 1000 planets scare off players

Starfield’s 1000 planets scare off players

There’s more to come from Summer Game Fest, but the grand opening weekend has now come to an end. And what an ending it was, as Xbox and Bethesda almost certainly delivered the biggest and best presentation of the entire weekend. Redfall, Hollow Knight: Silksong and of course Starfield were all shown, with Bethesda’s Todd Howard claiming that the studio’s incredibly ambitious sci-fi RPG will have over 1,000 planets to explore.

A studio proudly revealing that the game will have 1,000 planets is clearly intended as a selling point. A pretty big one in every sense of the word. The more places there are to explore, the better, right? Well, maybe not. While many people will be blown away by the revelation of Starfield’s size at this point, reactions on social media would suggest that not everyone on 1,000 planets is sold in one game, which is a good thing.


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The fear is that Bethesda has opted for quantity over quality. That hundreds of Starfield planets will be barren wastelands that, while they can be explored, probably aren’t worth ever visiting. Making that potentially worse is that creating all these uninteresting planets just to say there are more than 1,000 could mean that the planets that could have been detailed, interesting, and full of virtual life have suffered.

Howard used the planet Jemison as an example during the Starfield section of the showcase. The footage showed a player landing in New Atlantis, while Howard explained that you can actually land anywhere on the planet before the 1,000 planets are revealed. “When you tell me there are thousands of whole planets to visit for your game, you’re basically just saying I can’t expect good/interesting/man-made level design,” Freya Holmer wrote in one of many similar comments to the disclosure on Twitter.

Starfield isn’t the only game that may have fallen into this trap. If a studio can make a game so big that it spans over 1,000 planets, then there will be a desire to do just that. However, comments on Starfield continue to suggest that this is not what people want. As emphasized by Super Matroid on Twitter, a handful of planets full of life and intriguing things to explore would potentially make for a much better game, and chances are 990 of Starfield’s planets are probably not worth visiting at all.

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