Street Fighter 6 has cross play and uses Rollback Netcode

Street Fighter 6 has cross play and uses Rollback Netcode

Street Fighter 6 has cross play and uses Rollback Netcode

The Street Fighter 6 news just keeps getting better and better. Shortly after Guile’s big reveal at Summer Game Fest Live, more details have surfaced about the upcoming seventh entry in the Street Fighter series regarding the game’s multiplayer. According to GameSpot’s Tamoor Hussain, which got the chance to play the game during Summer Game Fest Live’s Days of Play, uses Street Fighter 6 rollback netcode. Additionally, popular fighting game YouTuber Maximillian Dood revealed that the developers told him the game will feature cross-play.

For those unfamiliar with rollback netcode, it refers to the latency navigation method where your console predicts what move the person you’re fighting online will do next to avoid input lag. By treating your opponent like a computer rather than another player, the game intelligently predicts what move they might use next, essentially rolling it back and replacing it with the correct move if they don’t make it. While this may sound like it leads to a lot of intrusive “rollbacks”, the computer is usually very intuitive and the rollbacks are barely noticeable. In recent years, this has become a preferred feature in fighting games, as input lag can make or break a match.

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